Engine.renderer = new PIXI.autoDetectRenderer(Engine.WIDTH, Engine.HEIGHT);
One of the first things I tried to build with pixi.js is a hobby project a friend and I are working on called “Half Gallon Hat”. It’s sort of a western themed typing game. We’re still working on art, animation, and a ton of polish, but I think it’s pretty promising that I could implement the core game mechanics in only a few hours. Feel free to check it out and test out your typing skills.
Also, I’m working on separating the game code from the rendering/management code. I hope to have an engine.js file ready to put on GitHub in the future to make game development with pixi.js a little easier for others. I’ll post here once I’m ready to commit it.