Cosmochoria is a space exploration game with a whimsical art style and lets you explore the galaxy, capture planets, and kill baddies.
- Simple to start. The controls are pretty easy to get started with, and within a few minutes, you’ll feel pretty comfortable with it.
- Art. I think the art style is absolutely beautiful. As you start to capture planets (by planting seeds on them), the planet comes alive and starts to get even more colorful. I think this is a really great effect.
- Nice progression. Progression is really varied and meaningful, and I find myself wanting to do “just one more run” to try to get enough crystals to get that shiny new weapon I’ve had my eye on.
- Slightly confusing start. I bought this game early access a number of months ago, and when I did, there really wasn’t a whole lot there. I picked it back up recently and was blown away by the amount of content added. When I started it up and tried to leave the first planet I spawned on though, it wouldn’t let me. I thought my jetpack was broken, but it turns out I just needed to capture the planet. I’m sure if you’ve never played before this isn’t confusing, but I was really frustrated for a while there.
- Bosses. I feel like the bosses I’ve fought so far fall into two categories: worms and other. Worms all kind of behave the same even if they look slightly different. The other is really a grab bag, and there’s some glitchyness there. I beat one boss just by leaving the planet and returning. Surely that’s not right. I’d really like to see some more variety.
- End game. After playing for a while and getting the upgrades I wanted, I find myself unsure of what to do now. It starts to feel a little repetitive towards the end.
Cosmochoria is an amazing game with a very reasonable price point. It’s still early access, so I think a lot of the issues I had with it will be ironed out as it heads towards a full release. I’d absolutely recommend it.