Independent game studio

Evil Mouse Studios

Software Development With A Mind Of Its Own

We make small, strange browser games: trading sims run by dogs, roguelikes built by the people playing them, and whatever else looks fun that week. Everything here is free to play in your browser.

Games

8 in the wild, all playable in a browser.

Hand-made

Built by hand, before AI was a thing.

Artwork for Paw Wars
Complete

Paw Wars

Run contraband in a world where dogs make the rules.

Paw Wars takes place in a world where dogs are the ruling class and cats are treated as lower class citizens. Luxury items are strictly forbidden, but a black market persists. You take on the role of a smuggler trying to provide contraband to cats in need. Travel the world buying and selling, dodge the police, and hustle to get rich or die trying.

  • Trading
  • Text-based
  • Browser

554 commits

Artwork for Loot Mountain
Complete

Loot Mountain

An online roguelike where every level is player made.

Loot Mountain is an online roguelike where all the levels are player created. Climb toward the summit while avoiding danger and collecting cards, then build levels of your own to stump other players and take their money. Loot Mountain is in early access and under active development, so not every feature is wired up yet.

  • Roguelike
  • User-generated
  • Browser

427 commits

Vibe-coded experiments

Built with AI, mostly to see what's possible. Expect bugs, missing features, and some that never get finished. The meter is just commit count against a 100-commit bar, so take it with a grain of salt.

Knock-A-Round

Two marbles, a top, and two pins walk into a lane.

Async lane battler: load two marbles, a top and two pins, then watch a seeded sim settle the match.

Polish Pass 76 commits · 76%
Play

Fairway Enough

Nail the word, nail the drive.

Word-association golf: how well your answer fits a fuzzy prompt sets the power behind each swing.

Content Pass 70 commits · 70%
Play

Rail Baron

Link the coasts before the charter runs out.

Lay track across a 19th-century continent and grow frontier towns into cities before the charter runs out.

Early Alpha 37 commits · 37%
Play

Ringtail Retail

Three raccoons, one trenchcoat, a full shopping list.

Stealth grocery run: sneak a trenchcoat of raccoons past staff sight cones, pay at self-checkout, and get the bag back to the dumpster before suspicion maxes out.

Early Alpha 37 commits · 37%
Play

Sports Betting

Every tackle is a pull of the lever.

Retro football where every tackle, catch and kick is decided by a slot machine you can still outplay.

Vertical Slice 26 commits · 26%
Play

Prototypes

Hand-made tech demos and experiments that never grew into full games.

Artwork for IsoCitySim
Prototype

IsoCitySim

A city that builds itself, one isometric tile at a time.

This proof of concept uses Phaser.js to procedurally generate a diverse cityscape out of isometric tiles. Use the arrow keys to roam around and watch quiet residential blocks give way to dense commercial sprawl. There's a live demo on the GitHub page.

  • Phaser.js
  • Procedural
  • Demo

71 commits

Other Projects

Not games, but they came out of the same workshop.