Fairway Enough
Nail the word, nail the drive.
Word-association golf: how well your answer fits a fuzzy prompt sets the power behind each swing.
Independent game studio
Software Development With A Mind Of Its Own
We make small, strange browser games: trading sims run by dogs, roguelikes built by the people playing them, and whatever else looks fun that week. Everything here is free to play in your browser.
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A WebGPU mining sandbox with a falling-sand simulation: play a badger with a jetpack and a laser vac, laser through 1,500 m of strata, vacuum up what breaks loose, sell it at the outpost and bolt better parts onto your rig.
Latest update ·
Deep Dig got something exciting. A WebGPU mining sandbox with a falling-sand simulation: play a badger with a jetpack and a laser vac, laser through 1,500 m of strata, vacuum up what breaks loose, sell it at the outpost and bolt better parts onto your rig.
Nail the word, nail the drive.
Word-association golf: how well your answer fits a fuzzy prompt sets the power behind each swing.
Your ship is dead in the water. Dive an alien ocean, catalog its creatures and find a way home.
A white-box shooting lab with a map editor: draw a room, set the gun, play it.
A three.js FPS lab: one configurable gun, armed bots and zombie waves, free-for-all and king-of-the-hill rounds, a top-down editor whose maps save as shareable YAML, and peer-to-peer multiplayer by room code, with Quake 3 / Source-style netcode.
Three raccoons, one trenchcoat, a full shopping list.
Stealth grocery run: sneak a trenchcoat of raccoons past staff sight cones, pay at self-checkout, and get the bag back to the dumpster before suspicion maxes out.
Link the coasts before the charter runs out.
Lay track across a 19th-century continent and grow frontier towns into cities before the charter runs out.
Every tackle is a pull of the lever.
Retro football where every tackle, catch and kick is decided by a slot machine you can still outplay.
Laser the crust, bag the ore, and make it back up before the tank runs dry.
A WebGPU mining sandbox with a falling-sand simulation: play a badger with a jetpack and a laser vac, laser through 1,500 m of strata, vacuum up what breaks loose, sell it at the outpost and bolt better parts onto your rig.
A heat-seeking missile, looking for love.
Steer a lovestruck missile through a low-poly sky, DM every warm thing you pass, and catch The One before they reach your home.
The HOA says your grass is too long. You have a solution. It has ears.
A three.js revenge sim: raise a herd of Dutch rabbits, graze them down your front lawn, then raid the HOA board's yards at night before the porch lights and the sunrise catch them.
You are the spokescat. Stay on message at the press briefing.
A three.js press briefing game where everyone is a cat: read the brief, take the podium and field questions without admitting fault or lying.
Built by hand, before AI was a thing.
Run contraband in a world where dogs make the rules.
Paw Wars takes place in a world where dogs are the ruling class and cats are treated as lower class citizens. Luxury items are strictly forbidden, but a black market persists. You take on the role of a smuggler trying to provide contraband to cats in need. Travel the world buying and selling, dodge the police, and hustle to get rich or die trying.
555 commits
An online roguelike where every level is player made.
Loot Mountain is an online roguelike where all the levels are player created. Climb toward the summit while avoiding danger and collecting cards, then build levels of your own to stump other players and take their money. Loot Mountain is in early access and under active development, so not every feature is wired up yet.
428 commits
Not games, but they came out of the same workshop.
My go-to source for getting started on a new project. It has all the things I like baked in so I can move fast. It even powers this website.
View on GitHubA four part horror story on Reddit that used web technology to build an immersive experience the audience could actively poke at. All the site code and supporting scripts are on GitHub.
View on GitHubA Phaser.js proof of concept that procedurally generates a cityscape out of isometric tiles. Roam with the arrow keys and watch quiet residential blocks give way to dense commercial sprawl. There is a live demo on the GitHub page.
View on GitHub